Counter Strike New Revealed
Valve finally revealed Counter Strike New after weeks of rumors. It's an update to CS:GO that will put the game on the Source 2 engine and make some significant visual changes.
It also introduces sub-tick server update and smoking grenades that are responsive. It has got a lot of casual gamers going wild but it is an enormous upgrade for the regular player.
Smokes
Counter Strike New is getting a major update that will completely alter the way smokes are used in the game. These changes are being dubbed as responsive smokes and are a huge game changer. Smokes will expand to fill in areas and move around objects on the map. They will also react with the lighting in the games, making them appear more real. Smokes will also be able to interact with game events. This will provide new tactical possibilities. For instance, bullets could force smoke to briefly clear sightlines and explosions from hex grenades will disperse smoke obstruction.
The most significant change to smokes is that they will be a more dynamic part of the game. Smokes in previous versions were a fixed-shaped object with a limited range of movement and vision blocking. The new smokes will fill the space they are placed and block more of a player's vision when they are in place. This is a major upgrade that will make the game dynamic and give both sides the same level of visibility.
Smokes also react to the lighting, weapons, and environment in the world space. This will make the smoke feel more real and allow players to utilize it in various ways to gain an advantage over their opponents. This is especially beneficial during the chaotic 5v5 battles that are likely to occur on every map.
Smokes are no longer one-way. This was a major problem in CSGO as it allowed players to see the position of their opponents from behind the smoke. Twistzz is a well-known CS:GO pro, says that the new system is a huge improvement for players in competitive CS2 and will make it more fair for both teams.
Other minor changes include moving smoke particles vertically to decrease the impact of edges, and updating the spectator's smoke overlays to ensure they are in line with their camera's position. Also, the expiration of smokes was updated to be more in with the visuals of how they fade on the screen.
Loadouts
Players of CS:GO can now alter their weapon choices prior to the start of every game. The new loadout system allows players to select weapons that match their playstyles and team's strategies. The updated system adds new depth to the game as players must balance power and utility.
In addition to the new loadouts In addition to the new loadouts CS: GO update includes a number of other improvements and modifications. The buy menu was completely redesigned. The old buy wheel has been replaced by an adjustable grid that displays all options for purchase all at once. The grid is comprised of five pistols as well as five "mid-tier weapons" such a submachine guns, shotguns, and rifles.
The new system is easy to use, and give players more control over the weapon they choose. It will let them choose the weapons that suit their style of play and team tactics the most, as well being able to experiment with different combinations. It will also enable players to test their abilities against other players' loadouts and see how they compare.
Many players have praised the flexibility, while some have criticized it for straying from the essence of Counter-Strike. They also expressed concern about how it could affect the loadouts for specific maps and agents' skins that are based on visibility.
Despite these criticisms, the new loadout system will be tested more thoroughly in the coming months. Some of these issues could be addressed in future updates. It is important to keep up-to-date for more details.
Workshop Tools are also included in the update and can be enabled from the settings menu. This allows community contributors to design weapon finishes and stickers, as well as maps. In addition the update will live ban players who break the VAC rules during matches.
The new CS: GO update is expected to launch later in the summer. Players can check out the full list of updates and features by visiting the official CS: GO website.
Sub-Tick Updates
The server updates the world of Counter-Strike in short intervals of time referred to as ticks. The tiniest delay between a tick and the mouse click of a player could have an impact on the accuracy of a shot, so Valve is doing its best to ensure that CS: GO is fluid and responsive. A new video shows the biggest improvements to the game, also known as sub tick updates.
Instead of the 64-tick update that occurs every millisecond, CS Go will now be able to make use of sub-ticks (or as Valve calls them, "micro-ticks") to communicate with the server. Each of these small increments of time will be recorded by the client and transmitted to the server, which will then transmit the updated game state back to players. The servers will now know the exact moment when you shot or jumped, peeked or made other inputs.
The video doesn't cover everything. However it does clarify that each piece sent by the client is accompanied by a time stamp and that the server will collect all the information in chronological order from all players prior to sending it back. According to the video, a CS: GO will be able send twice as much data than a 64-tick CS: GO.
This means that even if the game's tick speed goes up to 128 Hz, it will still be able to handle your commands immediately and consistently. It's not solely about increasing the tick rate either; micro-tick updates also reduce latency and input lag by guaranteeing that the server is responding to your actions without delays or glitches.
Obviously, this is only the beginning of the technological improvements Valve is making to the game. The company is implementing dynamic smoke and particle systems to improve how smoke interacts with the environment and is upgrading all of the maps with high-resolution textures, lighting, and models. All CS: GO cosmetics and weapons will be updated with Source 2 tools and features.
Maps
The new update coming to Counter Strike New will bring new maps to the game, as well as some classics that are getting facelifts. The updates are currently being tested in a limited-test beta. The first set of maps comprises upgrade and touchstone maps that will see no major changes to gameplay, while others have been renovated or redesigned using the latest Source 2 tools.

Among cs2 cases , Overpass has been revamped to take advantage of the new engine's unison lighting system. The map's eerie underpass has been filled with light which makes the area more spacious and less congested. Smoke grenades now expand dynamically in order to fill spaces and interact with light.
Another map that has been revamped is Italy and has undergone major changes to texture lighting, structure, and lighting. The new version is more balanced as opposed to its predecessor, which was heavily CT focused. In the near future, fans can anticipate seeing classics like Aztec and Militia revamped.
These maps will not be added to the competitive map pool even though they're still playable. Train is an exception because it has been removed from Active Duty but will still be played in tournaments. Valve hasn't yet confirmed whether the other maps that were removed will be added back to the pool.
Helsingin Sanomat is the national newspaper of Finland. The change has been criticized as controversial. The newspaper has been active in its critique of Russia's actions in Ukraine. This map is based on war-ravaged Donetsk. The map is called de_voyna, and includes a variety of references to the war.
In the future, the developer will be releasing a set Source 2 tools for community map creators to utilize in their own designs. This will include features like improved lighting and character reading, as well a physically-based rendering system which produces realistic materials and textures. It will also make real-world objects, such as doors and windows, more simple to implement. The update is expected to be released sometime in the summer.